Star wars battlefront 2 pc games1/3/2023 ![]() The contents are randomised, with a hierarchy of rewards – some rare, some common – and no way to be certain if you will get the item that you want. The problem is not just that loot crates offer virtual rewards for real money: it is that the way they do so bears more relation to a slot machine than a simple shop. “Kids have all the typical responses that adults have to gambling in these transactions, (anger, disappointment, the urge to spend again to have another roll of the dice), without any of the impulse control and awareness that most adults have,” Dave says. But more concerning for him are the children regularly spending smaller amounts, like €20 a week. “We have had a few one-off purchases of over €500 (£447) on a number of occasions now, as well as many in the €100-€200 range,” he says. ![]() Increasingly, players and regulators are questioning whether the concept has become exploitative and habit-forming.ĭave, a primary school teacher from Limerick, Ireland, says these mechanisms have resulted in numerous issues at his school. ![]() ![]() The new Call of Duty, the blockbuster shooter game, also makes use of them. Shooter game Overwatch hides desirable character “skins” behind loot crates that are also time-limited – buy them in one particular week or lose them for ever. The hugely popular football game Fifa, for example, offers access to new footballers through a loot crate system. “Sorry we didn’t get this right,” EA said in a statement.īut loot crates are widespread across the games industry. EA eventually “paused” the real-money purchases, and slashed the time to unlock the heroes by a quarter. The fan backlash to this system, on social news site Reddit and elsewhere, was immediate and furious. A bargain! What’s more, these loot crates were also randomised, with users not knowing what they were getting before buying. Just a few thousand dollars was all it would take to unlock every character in the game. ![]() The system, though, could be shortcut with cash: players were able to spend real money buying so-called “loot crates” full of the required rewards and credits. It featured a confusing mixture of virtual collectibles and randomised rewards that could be used to unlock characters within the game, meaning it would take 40 hours of continuous play to access just one top-tier character such as Luke Skywalker. W hen the new Star Wars video game, Battlefront II, was made public in a final testing session before a general release, it didn’t receive quite the reception its publisher, Electronic Arts, was hoping for. ![]()
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